Basic Concepts:
a. Define what an object is in the context of OOP.
b. Explain the difference between a class and an object.
Encapsulation:
a. Describe the concept of encapsulation and its benefits.
b. Provide an example of encapsulation in a programming language of your choice.
Inheritance:
a. Explain the concept of inheritance and its purpose.
b. Differentiate between single inheritance and multiple inheritance.
Polymorphism:
a. Define polymorphism and explain its types.
b. Provide an example of compile-time and runtime polymorphism.
Abstraction:
a. Discuss the importance of abstraction in OOP.
b. Provide an example of abstraction in a real-world scenario.
Class and Object Relationships:
a. Explain the difference between a class method and an instance method.
b. Describe the concept of composition in OOP.
Interfaces and Abstract Classes:
a. Define an interface and explain its role in OOP.
b. Differentiate between an interface and an abstract class.
Design Patterns:
a. Discuss the singleton design pattern and its use cases.
b. Explain the observer design pattern.
Exception Handling:
a. Describe how exception handling is implemented in an object-oriented language.
b. Discuss the importance of try-catch blocks in OOP.
Object-Oriented Analysis and Design (OOAD):
a. Explain the phases of Object-Oriented Analysis and Design.
b. Discuss the importance of UML (Unified Modeling Language) in OOAD.
Generic Programming:
a. Define generic programming and its advantages.
b. Provide an example of using generics in a programming language.
Reflection:
a. Explain the concept of reflection in OOP.
b. Discuss situations where reflection can be useful.
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