Saturday, 16 December 2023

Object Oriented Programming [OOP]

 Basic Concepts:

a. Define what an object is in the context of OOP.

b. Explain the difference between a class and an object.


Encapsulation:

a. Describe the concept of encapsulation and its benefits.

b. Provide an example of encapsulation in a programming language of your choice.


Inheritance:

a. Explain the concept of inheritance and its purpose.

b. Differentiate between single inheritance and multiple inheritance.


Polymorphism:

a. Define polymorphism and explain its types.

b. Provide an example of compile-time and runtime polymorphism.


Abstraction:

a. Discuss the importance of abstraction in OOP.

b. Provide an example of abstraction in a real-world scenario.


Class and Object Relationships:

a. Explain the difference between a class method and an instance method.

b. Describe the concept of composition in OOP.


Interfaces and Abstract Classes:

a. Define an interface and explain its role in OOP.

b. Differentiate between an interface and an abstract class.


Design Patterns:

a. Discuss the singleton design pattern and its use cases.

b. Explain the observer design pattern.


Exception Handling:

a. Describe how exception handling is implemented in an object-oriented language.

b. Discuss the importance of try-catch blocks in OOP.


Object-Oriented Analysis and Design (OOAD):

a. Explain the phases of Object-Oriented Analysis and Design.

b. Discuss the importance of UML (Unified Modeling Language) in OOAD.


Generic Programming:

a. Define generic programming and its advantages.

b. Provide an example of using generics in a programming language.


Reflection:

a. Explain the concept of reflection in OOP.

b. Discuss situations where reflection can be useful.

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